School of Motion
Below are examples of the assignments I have done for the School of Motion over the years. For most of these, I served in design, directing, editing, or motion graphics capacity.
Role
Graphic Designer, Director, Motion Graphics Designer, Editor
Completed five comprehensive classes: Rigging Academy, Character Animation Bootcamp, Design Bootcamp, Advanced Motion Methods, and Cinema 4D Basecamp, significantly enhancing my motion design skills.
Cinema 4D Basecamp, 2020:
- Completed in 2020, mastering 3D motion design through modeling, texturing, lighting, and animation.
Selected Projects:
- Creative Foundations: Created art pieces with modeling, texturing, and lighting.
- Pixels: Animated a Tetris-inspired scene with varied camera focal lengths.
- Rock Em Sock Em: Created a 3D environment, focusing on camera movements and scene composition.
Advanced Motion Methods, 2019:
- Completed in 2019, enhancing skills through five challenging projects.
Selected Projects:
- Museum Milano: Animated fluid sequences for Isabella Conticello’s artwork.
- Science Addicts, Unite!: Animated scenes based on Laura Alejo’s artwork, showcasing initial skills and improvements.
- Seed & Stem: Rigged spiders and bees, producing advanced animations.
Design Bootcamp, 2018:
- Enhanced design skills by creating original art weekly, improving motion graphics projects.
Selected Projects:
- Urban Freestyle: Tokyo Throwdown: Designed show open and title for a Fox breakdancing competition.
- Mission to Mars: Developed title slides for a NASA TV promo.
- IBM SmartCity: Designed style-frames for a 30-second spot.
Character Animation Bootcamp, 2018:
- Refined character animation skills, enhancing efficiency and precision through essential principles and techniques.
Selected Projects:
- Squish & Squash: Focused on fundamental movements.
- Ollie Walk and Run: Developed multiple walk and run cycles.
- Olly Scene: Crafted a comprehensive scene, integrating all acquired skills.
Rigging Academy, 2018:
- Mastered rigging techniques for character animation, focusing on character preparation, Duik wizardry, facial and character rigging, options for joints and puppet-pins, and advanced concepts for 4-legged characters and props.
Selected Projects:
- Character Rig: Developed a puppet-pin mesh character rig with extensive flexibility.
- Mouth Rig: Designed for seamless synchronization with dialogue.
- Animal Rig: Utilized Duik's animal rig for realistic animations.
Value Delivered: Enhanced animation capabilities and professional portfolio with sophisticated character animations and design projects.